![]() ![]() StepMania allows for several input options. Scoring and grading for Stepmania is almost identical to scoring in Dance Dance Revolution however, timing and scoring settings can easily be changed. An E indicates failure for a player to survive the length of the song without completely draining his/her life bar. An award of AAAA (quadruple A) is the highest award and indicates that a player has triggered all arrows with "marvelous" timing (within 0.0225 seconds under official settings). The player's efforts are awarded by letter grades that tell him/her how well they have done. ![]() The game is scored based upon how accurately the player can trigger the arrows in time to the beat of the song. Stepmania strongly utilizes a player's sense of rhythm in its game play. The moving arrows will meet the targets based on the beat of the song. When they meet the targets, the player should press the corresponding arrow on his or her keyboard or dance mat. The primary game type features the following game play: as arrows scroll upwards on the screen, they will meet with a normally stationary set of target arrows. 7.2 Course: Insomnia Finale by WinDEU (played in OpenITG).7.1 Song: Beethoven Virus by Banya (Standard). ![]()
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